ETHERCRAWL
An open-beta hex crawl

Ethercrawl.

A multiplayer hex crawl in your browser. Spiritually descended from the MUDs of the early internet, dressed for the modern web, built by one person who didn't want to wait for someone else to make it.

OPEN BETA · TESTING SERVER · FREE TO PLAY
A weathered lizardfolk warrior — one of the wandering creatures of Deindria.
— Plate I · A wanderer of the wastes —
I.

What it is

A shared fantasy world you explore hex by hex, fight monsters in, and slowly come to know. Most of the action happens in rich text — descriptions, dialogue, the rattle of a combat round — anchored by hand-curated illustrations and a clean modern UI. You play in a browser tab. Your friends play in their browser tabs. Sometimes you bump into each other in a tavern.

II.

Where it came from

One programmer's attempt to braid two things together: the text adventures and MUDs that taught a generation of nerds that words could be a place, and the tabletop hex crawls that taught the next generation that exploration is its own kind of story. Neither tradition needed AAA budgets to be magical. Neither does this.

III.

Where it's going

A living world with deeper dungeons, traveling merchants, regional cities with their own economies, parties of adventurers taking on bigger threats, and slow-burn world events that change the map. Built in public, in bite-sized updates, by someone who'd rather ship something playable today than promise something perfect for next year.

⬡ Field report

The state of the beta.

The honest version. You can play right now. Deindria is real but mid-construction — here's where the build line is today.

What works

You can adventure today.

Make an account, roll up to six characters across five classes — Magic User, Fighter, Monk, Ranger, Rogue — and step out of the tavern into the open hexes of Deindria.

  • Travel hex-by-hex on a hand-laid world map.
  • Combat against a real bestiary, with weighted encounter tables, loot drops, and per-area cooldowns.
  • Flee, camp to heal, die, and resurrect at the Temple of Light — lighter of pocket and wiser of soul.
  • Persistent characters — your roster, gold, banked treasure, and progress survive between sessions.
  • Interior maps — the tavern, the temple, and the bank are real rooms, with quad-by-quad movement and proper interior dungeons authored alongside the hex world.
  • A working bank: deposit gold, withdraw gold, and a backstory the temple monks would rather you not ask about.
  • Whisper other players (DMs), or chat in the open. Slash commands: /help, /where, /roll NdM, /give, /me, /beer.
  • You can buy beer. The beer is important.
In progress

The world is still expanding.

Pieces that are designed and partially live, but not yet pulling their full weight:

  • Equipment differentiation — gear sits in the right slots, but different weapons currently swing about the same. Real stat differences are next.
  • Shop inventories beyond the tavern's beer. The plumbing is in place; the catalogs are next.
  • A second city. One settled hex today; more on the way, each with its own shops, prices, and rumors.
  • Subscription billing. Designed end-to-end, schemas in place, Stripe wiring is the next sprint. Until it lands the testing server is free.
  • Adventuring parties — group up and take on threats no solo character can handle.
  • A proper mobile-first layout. It works on phones, but it deserves better.
What you should expect from a beta: bugs. Things that worked yesterday breaking today. Sudden server restarts. Features that turn up half-finished and then improve over a few weeks. If you find something broken, the Discord is the place — I read everything that lands there.
⬡ Live servers

Currently online.

ethercrawl :: server status last poll: just now
$ethercrawl --status
Polling network…
Server Mode Status
Ethercrawl Main Free (testing) ● live Connect →

» Free to play during the open beta. When subscription billing ships, the Main server moves to a $7.99/month plan with a 7-day trial. Beta accounts will get a grace period — details in Discord.

⬡ Pricing, when ready

Simple as it gets.

$7.99 / month

One subscription. Full access to Ethercrawl Main, with all your characters and their progress. The subscription pays for the servers, the development time, and eventually a real art budget. That's it.

or, if on-chain ownership is your thing
Sister project

Heroes of Deindria

Same world. Same engine. Different door. Characters minted as NFTs on Base, with on-chain persistence and no subscription. If truly owning your character is the part that excites you, that's where to go. If it isn't, you're already where you want to be.

Visit Heroes of Deindria ↗
— A note from the dev —

A note from the developer.

Ethercrawl is my attempt to recreate the fun I had playing text adventures on a beige PC and, later, MUDs over a 28.8k modem — while folding in the hex-crawl-and-encounter-table feeling of a long tabletop campaign.

I'm one person. I write the code, design the systems, build the world, run the servers, and answer the Discord. The game is rough in places because it's a beta and because there's exactly as much of it as I've had time to build. It will get better, in small visible increments, week after week, the way a slow campfire becomes a hearth.

If you played MUDs in the 90s, or you've been running hex crawls at your kitchen table, or you just like the idea of an RPG you can drop into for fifteen minutes from a browser tab — this is for you. Come hang out in the Discord. Tell me what you want the game to become.

the dev
⬡ Development

The road ahead.

Built in public, in bite-sized updates. Here's what's shipping, what's next, and what's someday.

I. Now

  • Per-class differentiation — each archetype gets distinct stat ranges and starting kits
  • Equipment that actually does something in combat
  • Stripe subscription billing — the last step on the monetization path
  • Shop inventories — tradeable items beyond the tavern's beer
  • Bestiary & encounter-table balancing across the whole world map

II. Next

  • A second city, with its own shops, prices, and rumors
  • Adventuring parties — group up and take on bigger threats
  • Deeper interior dungeons authored on the new quad-map system
  • Locked doors, traps, and environmental hazards
  • A proper mobile-first layout

III. Later

  • NPCs with persistent presence in the world
  • Traveling merchants on the road between cities
  • An AI-driven oracle steeped in Deindrian lore
  • World events that change the map
  • More worlds running on the Ethercrawl engine
⬡ Common questions

The things people ask.

Is Ethercrawl entirely text-based?

No. The world is described in text, but every location, character, and scene has accompanying static artwork, and the interface uses clean modern UI affordances — clickable hexes, action buttons, a real inventory pane, interior maps with quad-by-quad movement. Think of it as a text RPG that grew up on the modern web.

What's a MUD?

Multi-User Dungeon. The 1980s/90s precursor to MMORPGs, almost always text-based. Players moved through shared fantasy worlds by typing commands and reading descriptions. Many MUDs are still running today, with communities decades old. Ethercrawl is a love letter to that tradition, with a more accessible interface.

Do my characters save between sessions?

Yes. Your account holds up to six characters; their gold, bank balance, location, and progress all persist. Close the tab and come back tomorrow — your roster is waiting. (This wasn't always true; if a friend remembers a wipe-on-disconnect Ethercrawl, it's been a while.)

Does it use AI-generated artwork?

Yes. There's a longer post about why and how I'm thinking about it here. Short version: I'm one programmer with no art budget, and the alternative is no art at all. When the project can afford to commission human illustrators, that's where new revenue goes first.

Is there a mobile version?

It runs in any modern browser, including mobile, but the interface is currently designed for desktop play. A proper mobile-first layout is on the roadmap.

Do I need a crypto wallet to play?

No. Ethercrawl is a regular browser game with a regular monthly subscription (free during open beta). If on-chain character ownership interests you, Heroes of Deindria runs on the same engine in the same world.

How much does it cost?

Free during the open beta. $7.99 / month once subscription billing ships, with a 7-day trial. No microtransactions, no premium currency, no item shop.

How do I help?

Play. Find bugs. Tell me what you want. The Discord is the front door — every feature on the roadmap started as someone in there saying "what if?"

⬡ Come hang out

Built in public, by one person, for people who miss the MUDs.

The Discord is small and friendly and full of the kind of conversations you'd hope for. New builds get announced there first. Bug reports get answered there fastest. World-building decisions sometimes get made there.