~ Welcome to Deindria ~

Ethercrawl is a Web3 enabled RPG experience based in the lands of Deindria. Players choose to be either Magic User, Fighter, Monk, Rogue, or Ranger and begin their quest across a diverse landscape seeking fame and fortune. Player characters are stored as NFTs on the Ethereum blockchain and stats such as wealth and experience as well as inventory are updated periodically on chain.

Developer Message:

Ethercrawl is my attempt to recreate the fun I had playing text based adventure games on my PC and then later MUDs on the Internet, while adding the experience of a TTRPG hex crawl. While not as customizable as some MUDs, Ethercrawl will grow in that direction with new capabilities and extensions added as I code and test them.

I currently plan on launching the initial build by the end of 2024. In the meantime join me on the Discord server for more information.

Frequently Asked Questions

When launch?

Initial playable version launch by the end of 2024. Will there be a complete set of features available then? No, but you should be able to explore and kill a lot of wolves or something. You know, basic murder hobo stuff. The game is at that point now, but without NFT support.

What's a MUD?

A MUD was (and still is) a usually text based Multi User Dungeon. A text based shared world adventure where players could move around in a fantasy world. You could do most of the things you can do in a MMORPG except the interface was all text.

Is Ethercrawl entirely text based?

No. There will be a balance of rich text descriptions and static graphics. Commands will be entered either by text or through Quick Action icons in the interface.

Does Ethercrawl use AI generated artwork?

Yes. There is only one thing in the world that is worse than AI generated artwork, and that is programmer art. I'm a programmer, and I'm only one person. If I wanted this project to exist, this was the only way I could make it happen. Is that you volunteering to be the art department? Jump over in the Discord server where I can hear you.

What blockchain is Ethercrawl going to be on?

Initially, it was planned to be released on the Ethereum chain, but fluctuating gas prices would make playing the game very expensive at times. Because of this, I have decided to release the game on Coinbase's Layer 2 Base chain.

Current Game Servers Online

Server Name

ver. Version No

# Players

Players currently online


Connect

Current Game State (ver. 0.1.0)

Ethercrawl is currently in heavy development, but I am opening this up for some unofficial beta testing. Many features are not yet implemented and some gameplay may be broken. That being said, the game is playable with multiple users simultaneously. Please read the release notes when a new server versioon is released, as it may affect gameplay.

Movement

Currently, only hexcrawl mode is implemented. Players may travel the entire map encountering various creatures and non-combat situations. Just click on one of the Hexes surrounding the middle one (current location) and you will start traveling. If you don't see the hexes, you're probably inside. You have to leave the tavern if you want to be an adventurer. You will see a percent traveled number start counting up. This is your percent of expected travel time to the destination hex. Sometimes you get lucky and you get there before 100%. If you encounter an enemy or others, it may take longer than 100%.

Combat

Combat works. You will only start getting random combat encounters after you leave the starting hex. After that, you get about a 30% chance of encounter every 20 seconds. Clicking Attack will begin combat, and clicking it after that means you attack. There is no delay between attacks. Combat rounds are instantanous. You attack, the enemy attacks, one or both of you may succeed or fail. Sometimes, you click attack and it looks like nothing changed. This just means the result is the same as the last time you clicked Attack. You can try to Flee in combat. Sometimes cowardice pays off. You can heal by camping. If you die, you are resurrected in the Temple of Light, but you wake up without any gold you have accumulated.

Misc

Lots of things don't work. Different weapons don't matter. Equipping items doesn't matter. The bank isn't implemented yet. You can't do much with the console yet, but you can buy beer. (Super important) Just type buy beer when you are in the tavern to give you a flavor of what console commands will allow later. Also, you can just type anything in the console and it will be echoed to all other players online. Currently like a big group chat. Most importantly, your progress is not currently saved in any way. When you leave the game and come back, you start over with a new character. I am currently working on the NFT/Blockchain integration. Character progress will be savable after that. If you find errors or anything that is broken, please jump in the discord and let me know.

Above all, I hope you have fun.

Development Roadmap

Broad Strokes

Ethercrawl is a large and grandios project, but one that I can develop in bitesized chunks and push out in icremental updates. I can do this easily thanks to it being a web game. No arguing and fussing with an app store or with a publisher. That being said, here aree some of the "big brush stroke" goals for the project.

  • Web3 Integration - the characters will be saved as NFTs of the Base L2 Ethereum blockchain
  • Interior Dungeons - Ethercrawl will be a dungeon crawler as well as a hex crawler
  • Parties - RPGs are more fun with friends. You will be able to form adventuring parties and take on bigger, more dangerous foes.
  • NPCs - Non Player Characters to flesh out the world
  • AI Integration - I plan on including at least one AI npc with extensive knowlege of the world and its lore. Probably an oracle type character.
  • Multiple Cities - and small villages. Each city will have its own shops with different item availability and pricing, giving the player the opportunity for arbitrage trading.
  • Traveling Merchants - for commerce on the road
  • Big World Story Arcs - more on this to come, but imagine a volcanic eruption changing the landscape of an entire region and unleashing new fiends or exposing an entance to the underworld. The framework supports this kind of thing.

More details to follow

Socials

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